The Gaming Industry Goes Academic at GES 2009

Experts in game education and executives in the game industry will discuss university programs for future employees at the Game Education Summit (GES) June 16-17. Taking place at Carnegie Mellon University’s Entertainment Technology Center, the academic conference offers seven tracks involving course overviews, “serious” applications such as government and health care training, creativity and development tools for traditional games and the IGDA recommended curriculum, to name a few.

“Across the country, universities are investing heavily to build curriculum to teach the game designers of tomorrow,” Director of GES Mark Chuberka explains.  “But game instruction is still a relatively new field.  This conference brings instructors together with industry professionals to talk about what skills students need and to hear the top instructors discuss teaching methods and cutting-edge theory.”

GES Keynote speakers include:
June 16
Professor Don Marinelli, Executive Producer
Entertainment Technology Center, Carnegie Mellon University

June 17
Richard Hilleman, Chief Creative Director, Electronic Arts

Many well-known professionals will give sessions at the conference. These professionals include: Brenda Brathwaite, professor at the Savannah College of Art & Design; Tracy Gromek, a research specialist at the Institute of Play; and Sande Chen, a writer and game designer. Game industry executives from companies such as Ubisoft, Sony and Obsidian will also give sessions.

Early registration for GES is $349 per attendee. Registration at the door will be $399. Those interested can sign up at gameeducationsummit.com.

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