Posts Tagged 'Carnegie Mellon University'

Carnegie Mellon Expands Mobile Learning Project in India With Support From Nokia Research Center in Palo Alto

Carnegie Mellon University today announced the expansion of its Mobile & Immersive Learning for Literacy in Emerging Economies (MILLEE) project, which will gauge the effectiveness of mobile phone-based games for teaching English lessons to students in rural India. This new phase of the research project is made possible, in part, by a grant and a supply of 450 mobile phones provided by Nokia Research Center in Palo Alto, Calif.

Even today’s low-end mobile phones exceed the capabilities of the original IBM personal computer and thus could become important learning tools as wireless carriers extend their services into previously underdeveloped regions, said Carnegie Mellon’s Matthew Kam, assistant professor in the School of Computer Science’s Human-Computer Interaction Institute. He and his colleagues in the MILLEE project have spent six years designing educational games for mobile phones that are relevant to  the culture of rural India. During the next two years, MILLEE will conduct a controlled study involving 800 children in 40 villages in the state of Andhra Pradesh.

“With Nokia’s assistance, we will be able to conduct field research that is more extensive and more rigorous than we could previously,” Kam said. “Our previous, smaller studies have shown that students have significant gains in learning when they use these games. By aiming to replicate these results in a much larger study, we anticipate that we can understand how to design and develop phone-based games to improve educational prospects for billions of people throughout the developing world.”

“Nokia is pleased to contribute to the MILLEE project,” said John Shen, lab director for the Nokia Research Center in Palo Alto. “The opportunities to use the mobile phone as an educational tool are unlimited, and Carnegie Mellon’s vision in this area is very aligned with that of Nokia’s.”

Kam and his students already are working on games that support a new English curriculum adopted by Andhra Pradesh schools this summer. Their goal is to have at least six and as many as a dozen games ready to deploy next year. If their field study is successful, they hope to establish partnerships with a growing number of content developers in India who are currently focused on educational programs for desktop computers.
                
“We’re trying to build an entire ecosystem of educational content developers around mobile learning, which does not currently have a critical mass,” Kam said. Shabnam Aggarwal, the project manager, will be relocating to India where she will oversee the research project and develop ties with content developers, wireless carriers and groups interested in implementing mobile learning programs. Aggarwal, who earned a degree in electrical and computer engineering at Carnegie Mellon, has experience on Wall Street and with non-governmental literacy programs in southeast Asia.

Despite their small screens and low computing power by today’s standards, mobile phones could become a major educational resource as wireless carriers and mobile phone manufacturers move aggressively to extend mobile phone penetration among rural consumers, Kam said. And if the educational benefits of mobile phones can be demonstrated convincingly, he added, those consumers will have an additional motivation for investing in mobile phone service, which will further spur mobile phone adoption.

Google Inc. Acquires Carnegie Mellon Spin-off ReCAPTCHA Inc.

We have another sizzlin’ news announcement for you here on the TECHburgher. This exciting news just came across my desk less than 10 minutes ago. Enjoy!

ReCAPTCHA Inc., a spin-off of Carnegie Mellon University’s Computer Science Department, has been acquired by Google Inc. The Pittsburgh company developed online puzzles that serve the dual purpose of protecting Web sites and digitizing printed text.

The reCAPTCHA puzzles, which consist of words with distorted letters that computer users must decipher to register for services online or otherwise gain access to a Web site, began as a research project of Luis von Ahn, assistant professor of computer science at Carnegie Mellon. ReCAPTCHAs were introduced in 2007 and are used by many leading Web sites. The company, ReCAPTCHA Inc., was founded by von Ahn in 2008.

Like similar CAPTCHA (Completely Automatic Public Turing test to tell Computers and Humans Apart) puzzles, reCAPTCHAs distinguish human visitors to Web sites from automated intruders. But reCAPTCHAs are created using words from printed texts that current optical character recognition programs are incapable of reading. So when humans solve the puzzle, they also help digitize pre-computer-age books, newspapers and other printed materials.

 “Google is the best fit for reCAPTCHA,” von Ahn said. “From the very start, people often assumed the project was connected to Google, so it only makes sense that reCAPTCHA Inc. ultimately would find a home within Google.”

Multiple ties exist between Google and Carnegie Mellon’s School of Computer Science, von Ahn noted. Many researchers from the two organizations collaborate with each other and Google’s Pittsburgh engineering office is situated on Carnegie Mellon’s campus. In 2006, Google licensed the ESP Game, an online game devised by von Ahn, for use as the Google Image Labeler.

Von Ahn will remain on the computer science faculty, but will also work at Google’s Pittsburgh engineering office.

ReCAPTCHA Inc. is among the startups that have participated in Carnegie Mellon’s Project Olympus, which provides advice, incubator space and investor connections to help faculty and students explore the commercial potential of their ideas.

Red Hat Gives Grant To Carnegie Mellon’s School of Computer Science

Open Source solutions provider Red Hat, Inc.,  gifted a grant to Carnegie Mellon University’s School of Computer Science (SCS) to create a state-of-the-art, open source computer laboratory.  The laboratory, which will be officially dedicated later this year, will be available to all students, faculty and staff to promote the development and use of free and open source software.

“The School of Computer Science at Carnegie Mellon is one of the foremost computer science institutions in the world and Red Hat is proud to partner with them in the creation of an open source computer lab,” said Michael Cunningham, executive vice president at Red Hat. “The need for an open source software lab came from an overwhelming demand from students and faculty and Red Hat’s involvement is a natural extension of our company’s historical involvement in the education arena.”

The computer lab has 60 workstations installed with Fedora and Red Hat Enterprise Linux, will be open 24 hours, seven days a week and is housed in the School for Computer Science’s newly constructed Gates Center for Computer Science.

“We couldn’t be happier about our partnership with Red Hat and we are thankful for their generous contribution that will make the computer lab a reality,” said Greg Kesden, SCS director of undergraduate laboratories.  “We are dedicated to giving students full exposure to the complete spectrum of modern computer science development practices and we wanted to ensure that open source methodologies had a central presence in both our curriculum and in our new facility.”

Previously, the School for Computer Science had a small Linux Lab which held 15 machines. The demand on the lab had outstripped its capacity, oftentimes with four students sharing each workstation. Representatives from the Fedora Project, a Red Hat-sponsored and community-supported open source collaboration project, met with SCS faculty and staff during Red Hat’s annual University Tour and identified the demand for a gathering space dedicated to open source software.

Carnegie Mellon Leads $10 Million NSF Initiative To Develop Modeling Tools for Disease and Complex Systems

A multidisciplinary team led by Carnegie Mellon University computer scientist Edmund M. Clarke has received a five-year, $10 million grant from the National Science Foundation’s Expeditions in Computing program to create revolutionary computational tools that will advance science on a broad array of fronts, from discovering new cancer treatments to designing safer aircraft.

The researchers will combine Model Checking and Abstract Interpretation, two methods that have been successful in finding errors in computer circuitry and software, and extend them so they can provide insights into models of complex systems, whether they are biological or electronic.

Specifically, computer scientists, biomedical researchers and engineers from eight leading research institutions will use the techniques to better understand what causes deadly pancreatic cancer and the common heart rhythm problem known as atrial fibrillation. At the same time, they will use the techniques to study the embedded computer systems that are increasingly critical to the safe operation of aircraft and automobiles.

“Biological and embedded computer systems may be on opposite ends of the research spectrum, but they pose similar challenges for creating and analyzing computational models of their behavior,” said Clarke, the FORE Systems University Professor of Computer Science and the 2007 winner of the Association for Computing Machinery’s Turing Award, the computer science equivalent of the Nobel Prize. “Solutions to these problems at either end will enable new approaches to modeling across the spectrum that ultimately will improve health and safety. With this new initiative, I think we finally have achieved the critical mass of expertise and effort needed to crack these puzzles.”

In addition to Clarke, who is one of the co-inventors of Model Checking, the research team includes project Deputy Director Amir Pnueli, a New York University computer scientist and a Turing Award winner for his work on systems verification. Among the other notables on the team are Patrick Cousot, an NYU computer scientist and co-inventor of Abstract Interpretation, and James Glimm, a National Medal of Science winner who heads the Department of Applied Mathematics and Statistics at the State University of New York at Stony Brook.

 “Professor Clarke has truly assembled a dream team for this important new initiative,” said Carnegie Mellon President Jared L. Cohon. “Computational modeling and simulation have become critical to discoveries in almost every scientific discipline, so finding new ways to build and explore these models will pay research dividends for years to come.”

Carnegie Mellon is one of three lead institutions receiving the latest round of awards under the National Science Foundation’s Expeditions in Computing program. The program, established last year by the Directorate for Computer and Information Science and Engineering (CISE), provides the CISE research and education community with the opportunity to pursue ambitious, fundamental research agendas that promise to define the future of computing and information and render great benefit to society. Funded at levels up to $2 million per year for five years, the Expeditions in Computing program represents some of the largest single investments currently made by the directorate.

Source: Carnegie Mellon University

Technology Review Names Carnegie Mellon’s Treuille To Prestigious TR35 List of Top Young Innovators

Adrien Treuille, an assistant professor of computer science and robotics at  Carnegie Mellon University who specializes in real-time computer simulation techniques, has been recognized by Technology Review magazine as one of the world’s top 35 innovators under the age of 35.

 Treuille, 30, was selected for the magazine’s prestigious TR35 list from more than 300 nominees by a panel of expert judges and the magazine’s editorial staff. He and the other TR35 winners for 2009 will be featured in the September/October issue of Technology Review and honored at the EmTech@MIT 2009 Conference, Sept. 22-24 in Cambridge, Mass.

“The TR35 honors young innovators for accomplishments that are poised to have a dramatic impact on the world as we know it,” said Jason Pontin, editor in chief and publisher of Technology Review.  “We celebrate their success and look forward to their continued advancement of technology in their respective fields.”

Work by Treuille provided the basis for Draft Track, the Emmy-nominated special effect used in ESPN telecasts to “see the air” behind NASCAR race cars. He also contributed to the innovative online game Foldit, http://fold.it/, which harnesses the brainpower of tens of thousands of game players to help biochemists unlock the mystery of how proteins fold, and is developing a new massive multiplayer competitive game to simulate RNA evolution and gain insight into the beginnings of life.

Much of his research focuses on how the realistic computer simulations now created by some of the world’s most powerful computers can be made to run in real-time on everyday computers. “I want to put physical simulation in the palm of your hand — curling smoke, splashing water, spinning cosmos,” Treuille said. “All of these are now possible, but most people can’t manipulate these simulations because they don’t have access to supercomputers. A combination of breakthroughs in computer speed and some new computer algorithms is allowing us to make this accessible to virtually anyone.”

The result of such an advance could be as simple as video games that don’t have just a handful of non-player characters, but entire cities full of characters that respond to game play. The techniques being pioneered by Treuille also could help engineers design better controls for cars and airplanes and could create more realistic simulations for training firefighters and other emergency responders.

 In education, students could use the techniques to learn physics by creating worlds in which the laws of physics are modified. “For instance, if you replace the famous ‘force equals mass times acceleration’ equation with ‘force equals mass times velocity,’ you find yourself in a strange molasses-like world where a rolling ball comes to rest as soon as it’s no longer pushed,” he said.

“Adrien’s techniques are mathematically elegant and achieve astounding performance and realism in simulations of highly complex physical systems,” said Peter Lee, head of the Computer Science Department. “But more than that, Adrien’s wide-ranging interests in the arts, online games, biochemistry, and even motorcycling infuse his research with an unusual amount of creative energy.”

Treuille joined the faculty of the School of Computer Science last year after earning his Ph.D. in computer science at the University of Washington. He is a member of the Robotics Institute’s computer graphics group.

Source: Carnegie Mellon University

Carnegie Mellon Releases Innovative Alice 3 Software Featuring Animation from EA’s The Sims2™

So this really makes me want to go back to school. Who knew learning  to program could be so much fun? Read on:

Carnegie Mellon University today announced the beta release of Alice 3, the latest version of an innovative software environment designed to take something challenging — learning about computer programming — and make it as fun as creating an animated movie or a video game.

This new version, which Carnegie Mellon makes available as a free download at www.alice.org, includes animated characters and scenes donated by Electronic Arts (EA) from its bestselling PC game, The Sims2™. Like earlier Alice versions, Alice 3 allows novices to use a simple drag-and-drop interface to create 3D computer animations. But this latest version also includes an interface that allows advanced students to use a keyboard to create programs written in standard Java, the world’s most popular programming language. It also includes an export feature that helps users post their creations on YouTube.

Though still in the beta test stage, Alice 3 is suitable for use in classrooms for the 2009-10 academic year.

Alice is the brainchild of the late Randy Pausch, a Carnegie Mellon computer science professor who became famous for his life-affirming “Last Lecture,” an Internet video phenomenon that subsequently became a best-selling book. Pausch loved football almost as much as he loved teaching and considered Alice the educational equivalent of a “head fake,” the head movement football players use to misdirect an opponent. “The best way to teach somebody something is to have them think they’re learning something else,” he explained. With Alice, “the head fake is that they’re learning to program, but they just think they’re making movies and video games.”

The current version, Alice 2.2, has been downloaded millions of times. More than 15 percent of U.S. colleges and universities use Alice and an increasing number of middle and high schools are using the software to teach their students. To date, 10 textbooks have been written for Alice.

“Alice has the potential to draw young people into computer science who otherwise would never consider it a possible career path,” said Randal E. Bryant, dean of the School of Computer Science. “It dispels the impression that computer programming is all about arcane notations and requires years of training before it becomes possible to create interesting results. Alice 3 will not only draw students in — especially with the Sims characters — but will also help them move on to more advanced programming.”

Pausch initiated work on Alice 3 in 2006 before being diagnosed with pancreatic cancer. He saw a rough version of it just before he died July 25, 2008. “To the extent that you can live on in something,” he said during his final lecture at Carnegie Mellon, “I will live on in Alice.”

Alice is an open-source, object-oriented system. Alice 2.2 uses a Java-like programming language, but the Alice Project team opted to give Alice 3 a full Java interface in response to feedback from educators. To accomplish this, lead developer Dennis Cosgrove, an HCII project scientist, took the Sims2 animation assets, which were written in a programming language called C, and rewrote them using Java code. Moreover, he developed a method to protect EA’s proprietary characters while preserving Alice’s open source status and the ability for students to manipulate those characters.

Users of Alice 3 will initially choose from hundreds of character objects and dozens of scenes from The Sims to populate the virtual worlds they create, with hundreds of motions and behaviors they can use to animate their characters. More animation choices will be added as Alice 3 is refined.

Bossa Nova Robotics Unveils First Line of Personal Entertainment Robots

After four years of development, Bossa Nova Robotics, a Pittsburgh-based, robotics company and spinoff from Carnegie Mellon University’s (CMU) Robotics Institute, today unveiled its first line of personal entertainment robots.  Combining the magic of agile robots with a rich play experience, Bossa Nova presented two interactive and enriching biped robots modeled after the way kids play: Prime-8, a fast-paced gorilla robot, and Penbo, an adorable penguin with baby robot.Prime 8

 Bossa Nova’s launch comes on the heels of the opening of Carnegie Science Center’s roboworld™, the world’s largest permanent robotics exhibition, and further establishes Pittsburgh’s position as the nation’s hub for robotics education, research and development.  Penbo and Prime-8 will be used in roboworld’s innovative Robot Workshop to help visitors understand the many uses of robotic technology beyond familiar industrial environments and experience the many ways robots are already in their homes.Penbo

 Bossa Nova’s robots evolved from RHex, a fast-moving, agile, hexapod robot which was developed from 1999 to 2004  as a collaboration between the CMU Robotics Institute and the Defense Advanced Research Projects Agency (DARPA). RHex provided the platform for Bossa Nova’s ‘Ani-Motion’ robotic technology – a revolutionary lifelike robotic mechanism loosely based on animalistic locomotion.  With a vision to bring personal robots to every home, Bossa Nova spent four years further developing the RHex technology to make it affordable and capable of age-appropriate, robot-human interactivity.

 Underlining Bossa Nova’s research and product development is the Japan Robotics Association’s forecast that the market for personal and lifestyle robots will grow to $15 billion by 2015.  According to United States ABI Research, approximately 75% of the market is attributed to entertainment robotics with the majority of sales driven by children’s robots.
 
 ”The technology behind Prime-8 and Penbo has only previously been seen in multi-million dollar research projects,” said Sarjoun Skaff, CEO, Bossa Nova, Ph.D Robotics, CMU.  “To make this kind of technology available to children is unprecedented and what we’ve seen in all of our focus groups is that both kids and adults are impressed by Penbo and Prime-8’s technology and lifelike movements.”

 Continued Skaff, “Children’s robotics is just the start, in the future we envisage creating Bossa Nova robots that will change the way we work, play, learn and stay safe.”

 Not your primitive primate, Prime-8 mimics the way boys play.  Prime-8’s intense interactivity is powered by a battery of sensors that allow him to respond to people and his environment. Outbound sight and sound sensors help Prime-8 maneuver around obstacles, respond to questions with grunts and growls, and express himself. A fast-paced, powerful and fun gorilla robot with a strong personality, his personality radically transforms from a friendly, funny gorilla with warm blue eyes to a ‘Gone Bananas!’ robot, beating the floor and roaring from the top of his lungs, with circuits crackling and furious red eyes.

 On the other end of the robot spectrum is Penbo, an adorable interactive and waddling penguin robot who surprises little girls when she lays an egg.  When the egg is opened, out comes Bebe – a tiny baby penguin that will chirp and communicate with its mother.  Penbo is aware of her surroundings, loves to dance, plays games and talks with Baby in Penguish, her own language; she responds to touch with blinking eyes, flapping wings, and cooing sounds and is a perfect robot companion for little girls to nurture.  

 Prime-8 will be available to consumers for the first time on QVC on July 25.  Penbo will make her consumer debut on QVC in mid-August.  Both products will be available online on August 1st and on shelves at retailers nationwide for the holiday season. 

Check out this great Pittsburgh Post-Gazette article about Bossa Nova as well: http://www.post-gazette.com/pg/09191/982938-115.stm

About Bossa Nova Robotics
Bossa Nova Robotics has been redefining the robotics industry since 2005.  A spinoff from Carnegie Mellon University’s Robotic Institute, Bossa Nova creates enriching entertainment experiences by combining the magic of agile robots with the power of play.  Based in the nation’s robotics capital, Pittsburgh, PA, the Company designs and manufactures personal robots for consumer use.   Bossa Nova was created based on a dream that kids everywhere would one day have an opportunity to interact with a new generation of toy robots.  Unlike anything on the market, Bossa Nova’s robots showcase a new relationship between technology and toys.  Kids love Bossa Nova’s robots because they’re exciting and funny; parents love them because they have a family-friendly play pattern.  In the coming years, Bossa Nova will apply its robotics expertise to security, health, education and home care markets.  For more information about Bossa Nova Robotics, please visit www.bnconcepts.com.

New Emergency Notification Platform Wins Prestigious Innovation Award

Carnegie Mellon University (CMU) has been awarded the Technology Innovator of the Year honors for its work in evaluating, testing and implementing a new emergency warning
system. The award, issued annually by Campus Technology Magazine, recognizes the university’sMetis Secure Logo
implementation of the Metis Secure emergency notification platform developed by Metis Secure Solutions of Oakmont, PA – the nation’s leading provider of location-based warning systems. The Metis Secure system, a faster and more accurate method of emergency notification, is scheduled to be installed at Mellon Institute on the CMU campus later this year.

The Campus Technology Innovators Award recognizes higher education institutions and their vendor partners that have pursued, and successfully launched, initiatives that reach beyond today’s IT applications to create tomorrow’s educational technology practices—serving as models to other institutions seeking best-of- breed information to help them meet their own campus challenges.

“We congratulate these leading colleges and universities, their project teams and solution providers for their vision and leadership, and for pushing the envelope by taking their technology investments to new heights,” says Wendy LaDuke, President and Group Publisher of 1105 Media’s Education Group.

“We are truly honored that CMU and Metis Secure have been recognized for this prestigious award,” said Mark Kurtzrock, CEO of Metis Secure Solutions. “The staff of the Environmental Health and Safety (EH&S) department at CMU is to be commended for having the vision and commitment to seek a better way to protect their students in times of crisis. Our work together at Mellon Institute represents a turning point in creating a better solution to get the right message to the right place at the right time during an emergency. ”

According to Madelyn Miller, Director of CMU’s EH&S department, the Metis Secure system is
revolutionary in terms of emergency notification. “The Metis system provides a level of location targeting, message speed and redundancy that we have not seen in other systems. In addition, the call for help communications adds a dimension that no other system provides. We are proud to have been part of making this innovative solution a reality for all universities.”

This year’s winning projects will be featured in the August issue of Campus Technology magazine, and will receive in-depth coverage on CampusTechnology.com, as well as be spotlighted at the Campus Technology 2009 conference, held July 27 – 30 at the Boston Convention and Exhibition Center in Boston, Mass.

Metis Secure Solutions was launched in 2008 as a new business dedicated to designing, manufacturing and distributing a unique emergency warning platform that can be used in a wide range of settings such as colleges and universities. Unmatched reliability, speed and ease-of-use are integral to the Metis Secure Solution notification platform, including its proprietary combination of two independent wireless data paths to deliver and receive messages. In combination, these features make Metis Secure a superior solution with major advantages over every other emergency notification platform in the market.

Check out Metis Secure at www.metissecure.com or read about the company in the most recent TEQ magazine http://www.pghtech.org/news-and-publications/teq/article.aspx?Article=1949

Robotics Institute Director Matt Mason Wins Robotics and Automation Society’s Pioneer Award

Here’s some news from Carnegie Mellon University’s Robotics Institute that flew in late last week before Memorial Day weekend. This almost slipped through the grates of the Techburgher Grill:

Matthew T. Mason, director of the Robotics Institute at Carnegie Mellon University, was presented the IEEE Robotics and Automation Society’s Pioneer Award at the International Conference on Robotics and Automation in Kobe, Japan. Mason, a professor of computer science and robotics, was cited by the society “for pioneering contributions to the fundamental understanding of the mechanics of robotic manipulation and to graduate education in robotics.”

The Pioneer Award has been presented annually since 1998 to recognize individuals who have initiated new areas of research, development or engineering that have had a significant impact on the development of robotics and/or automation. It is usually given to people in the mid or late portions of their careers. Previous winners include Takeo Kanade, professor of computer science and robotics and a former director of the Robotics Institute.

Mason has devoted much of his research to exploring the fundamental mechanics of how robots can manipulate the things around them and to developing the planning capability that robots need to  decide what actions to take to achieve a goal. His research projects have included an origami-folding robot and desktop robots that use their wheels not only to move themselves, but to rearrange objects on a desk.

Carnegie Mellon to Host NIME 2009

Musicians and researchers share their ideas and work at the New Interfaces for Musical Expression (NIME) conference hosted by Carnegie Mellon University June 4-6. This international conference will feature a number of workshops, papers, posters, demonstrations and performances both on and off-campus.

In its ninth year, the conference correlates with the fall introduction of new undergraduate and graduate degree programs in Music and Technology. Noel Zahler, head of the School of Music, and Roger Dannenberg, associate professor of computer science, co-chaired the NIME 2009 committee. “Because of its contributions to the arts and technology, Carnegie Mellon is an ideal location for the conference,” Dannenberg said. “It seems very appropriate to host the NIME conference at an institution already recognized internationally for its research in computer music.”

NIME 2009 focuses on Tradition and Innovation. Special events related to this theme include a keynote speech by electronic media artist Paul DeMarinis and an international teleconference with digital music moguls William Buxton, John Chowning, Roger Linn and Max Mathews.
As a bonus, Carnegie Mellon will also host daylong workshops on campus June 3. Topics include Mapping Sensors to Pd via Firmata, Sound Synthesis and Algorithmic Composition Using Nyquist and Audacity and Interactivity by Code: SuperCollider.

Student registration for NIME 2009 is $200 and general registration is $400. For more info, visit http://www.nime2009.org.

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